![]() Pistol shot vs Thrown Dagger - null, statistically Thrown dagger does more dmg and has the better crit. Grapeshot vs Flashing Daggers : 3 targets hit vs 2, less individual damage for the GS, same crit The HWM works almost the same way as the GR, although what he got that the GR doesnt have ? Lounge with the graverobber, point plank with the highwayman, it creates a incredibly funny team were movement skills really gets their use, and can do some amazing damage if the turn order ends up right.Īlright, i will probably do a couple of tests and see who does more dmg out of curiosity, but anyway, how many of you guys find himself preferring the Grave Robber, give the impressions that she's in more for the Utility factor than rather being there for the DMG ? like per say stunning + lunge combo ? Scouting and disarming traps ? whats the appeal of the Grave Robber in comparison of the HWM ? its hard to tell. Run a team with 1 of each, a guy who can work from any of the 3rd first slots (Bounty hunter, hellion) and a support/healer at 4th, any you now do the shuffle dance. However: I think that these 2 works best together. this build is good with a lot of crit since it will help you with stress due to crit reduction and generally tends to pull some nice comebacks at higher lvl. ![]() She can be made to focus on damage, as a 3rd slot char with knife toss (14% at max rank) and dart throw. ![]() ![]() Generally, the graverobber is more utility focused than the dedicated damage of the Highwayman, mainly with her mobility, stun and ability to remove damage debuffs from herself. Pro: Beastly 1st rank attack, 3 target spell, Bleed attack at first 3 rank, Higher average damage than graverobber. Pro: High crit single target, blight debuff attack from back, Self buff the removes bleed&blight, Sweet lounge damage, stun move attack. ![]()
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